BLOG POSTS
NOTE: I migrated the website from a different host to this one recently, which led to all the blog posts to break. They’re still readable, and I plan to fix them very soon, but keep in mind that currently they’re missing images, links and formatting.
POSTS
Dev check in #4 – Side stuff
Hello! It’s good to be back here, writing this again. December was, as expected, a hectic month with most of it spent away from real work. It gave me a lot of time and space
Dev check in #3 – Vacations(?) and a tiny update
Hi! Back again with update #3! This thing’s catching some momentum, and I’m quite enjoying it tbf. Or maybe I just feel compelled and don’t want to break the new
Dev check-in #2: We’ve got a name for the game.
It’s almost exactly a month since the last post. I’d planned on being more regular but ehh, once a month isn’t too bad! The good news is, the structure and produc
We’re back! New devlogs and game #3
Hi! Back here with a devlog after a LONG time. It was a regular habit with Rainswept, but I totally neglected it during the development of Forgotten Fields. There’s good reas
Forgotten Fields launches on April 14!
Hi!We finally have a release date – April 14! That’s less than 20 days from now! To celebrate, here’s a new teaser trailer: The game has come a long, long way
#4 Weather effects and storybook art style
Hello everyone! A very Merry Christmas and soon, – a happy new year to you guys!It’s been a long time since the last update. The good news is that this is because I
#3 Building a neighborhood
Hi! It’s been a long while since the last devlog. True to the themes of Forgotten Fields’ story, gathering momentum and and keeping work going at a steady pace can some
#2 Building trains
Hi!I’ve spent a lot of time working on the scene that the Forgotten Fields demo ends on – Ethan’s house and the surrounding neighborhood area. A lot of that t
#1 Building an ocean
Hello! A lot of progress has been made since the last devlog. I’ve spent the last week or so working on one of the most important exciting scenes of the game – the beac
ABOUT FROSTWOOD INTERACTIVE
Frostwood Interactive is a one-man studio founded in 2017 by Armaan Sandhu with the goal of developing Rainswept. The studio strives to create cinematic, atmospheric single-player games that center around emotional and cathartic storytelling, capturing both the tragedies and beauty of life while aiming to move and emotionally impact players.