Dev check in #4 – Side stuff

Hello! It’s good to be back here, writing this again. December was, as expected, a hectic month with most of it spent away from real work. It gave me a lot of time and space to think, especially about what I want to be doing long term. Or rather, how I want to be doing it. How […]

Dev check in #3 – Vacations(?) and a tiny update

Hi! Back again with update #3! This thing’s catching some momentum, and I’m quite enjoying it tbf. Or maybe I just feel compelled and don’t want to break the new habit, I don’t know. Anyways, I’m back at the previously mentioned coffee shop, but I’ve spent 2 hours updating the Frostwood website and fixing up […]

Dev check-in #2: We’ve got a name for the game.

It’s almost exactly a month since the last post. I’d planned on being more regular but ehh, once a month isn’t too bad! The good news is, the structure and productivity I’d talked about in that post hasn’t abandoned, and I’ve been quite motivated throughout, mostly thanks to that structure. And so, a month later, […]

We’re back! New devlogs and game #3

Hi! Back here with a devlog after a LONG time. It was a regular habit with Rainswept, but I totally neglected it during the development of Forgotten Fields. There’s good reason to do both (to write or not to write) Does anyone really read these? (Not really) BUT, it does keep development focused, and these […]

Forgotten Fields launches on April 14!

Hi!We finally have a release date – April 14! That’s less than 20 days from now! To celebrate, here’s a new teaser trailer: ​The game has come a long, long way from the initial idea that began around late 2019, and a long way from what it was during the Kickstarter campaign as well. And it’s […]

#4 Weather effects and storybook art style

Hello everyone! A very Merry Christmas and soon,  – a happy new year to you guys!It’s been a long time since the last update. The good news is that this is because I was completely immersed and caught up in the development of the game, and now we’re very, very close to getting it finished!The complete […]

#3 Building a neighborhood

Hi! It’s been a long while since the last devlog. True to the themes of Forgotten Fields’ story, gathering momentum and and keeping work going at a steady pace can sometimes be really difficult, and – for me – if the core development work isn’t flowing along at a quick pace, writing devlogs/ marketing etc […]

#2 Building trains

Hi!​I’ve spent a lot of time working on the scene that the Forgotten Fields demo ends on – Ethan’s house and the surrounding neighborhood area. A lot of that time has been spent on making this place feel atmospheric, warm and alive. Fun backstory – the vibe of this place has been inspired by a random […]

#1 Building an ocean

Hello! A lot of progress has been made since the last devlog. I’ve spent the last week or so working on one of the most important exciting scenes of the game – the beach! (Btw, I’ve saved the best part for the end of this post, so make sure to read till the end! BUT, […]

#0 First devlog for Forgotten Fields!

​Hi! Welcome to the first devlog for Forgotten Fields! During the development of Rainswept, I kept quite a regular and detailed record of development through posts like these (24 of them!) and they were great not only for sharing information about my development process, but were also a great way of arranging my own thoughts about […]