Hi!
This week there’s been a bunch of work done in terms of more dialogue and story related stuff for the new scenes. At this moment, almost half the total amount of scenes have been created and scripted! The momentum is good, and development is on track.

It’s hard to talk a lot about all those things without spoiling the story, but luckily there’s a bit of good art stuff to share this week as well. I’ve been trying to make improvements to the art, and have been experimenting with adding gradients and patterns to the walls for the interior scenes. Here’s an example. I’m especially happy with how the frosty window and the rainy scene outside it turned out, it gives a really cozy feeling to the interiors – especially with the lamp, pizzas and coffees!

I also attempted to improve the character art for the game, with mixed results. Inspired by the character art style in Broken Age, I tried creating more detailed faces for the characters. Through polls on instagram and twitter, I realized that majority prefer the original character art style. What do you think? (New style is on the left, old on the right)

See you next week!
-Armaan

0 Responses

  1. New style:
    + more detailed and expressive
    + convey more character emotion
    – requires facial animation work

    Old style:
    + minimalist, more stylized and unique
    + don’t need facial animation work
    – blank, ambiguous expression
    +/- leaves more to the player’s imagination

    What you gain in detail you lose in room for personal interpretation. While I’m ok with either, I do tend to favor the more minimalist look of the old style. Maybe somewhere in between? Eyebrows go a long way to help make emotions read better on a face.

    1. @Siepiau Interesting, and I’ve got to agree with you. Personal interpretation adds a lot, especially in games with simplistic art styles. Someone else suggested a hybrid as well, by only carrying over the eyebrows from the new style to the old. Will be interesting to see how that turns out!