#22 Polished visuals and other improvements

Hi!​For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video of the market street, meant redrawing a lot of artwork! Buildings, trees and other parts of the background have been redrawn and improved. Since then, I’ve also improved and redrawn some of the character outfits (not seen in the video though) Apart from that, I’ve gone through the whole game and added the soundtrack at the right moments and places and added ambient/ environmental sounds wherever required.​Also, I’ve proofread the dialogues, and will be doing that again with some assistance during the coming days.As of right now, I’m implementing variations of color and artwork for different times of the day and weather conditions (clear, rainy, morning, noon, evening etc) This should be done within a day, after which I’ll return to adding cutscenes to important points of the game. At that point, apart from some minor tasks, the game will be done! Then the rest of December will be used for identifying and fixing bugs, and optimizing performance. That’ll be a hugely important task, so I hope to get to it asap! By the end of December, I’ll probably be able to announce a release date as well 🙂Thanks for reading and following along!​-Armaan

#21 Time for testing, polishing and improving the game!

Hi!​And finally, all pending tasks and missing parts have been completed! Now it’s on to bringing it all together, testing and improving everything as required.First, I’ll be playing through the full game to assess and test if everything’s working as it should, and if anything feels lacking and needs more work. At the same time I’ll start planning out the sound and music design. I’ll also assess what moments need sprucing up with cutscenes like this one: Then the rest of November will be spent optimizing and polishing the game’s visuals. See you next time! Armaan